This area is used to pay players’ salaries. Research is required to help figure out how much is needed. You will want to know how much is estimated for resigning your ML Free Agents you want to keep, Player arbitration costs, current payroll and several other costs that come from this area. To start, you could use this formula: Current payroll + Free Agent keepers + Arbitration keepers + $5M (minimum). If you plan to be active in the free agent market you might want to add money depending on how many ML players you want to go after. The open free agent market can be a hit or miss proposition for ML players. You will also need to resign minor league free agents and open market minor league free agents
to fill out your minors. One thing to note is some of your minor league free agents may want a ML contract and for the most part they are not worth it.
This area is used to pay signing bonuses for international free agents and amateur draft picks. Their salary comes from the Player Payroll. Internationals can cost a fortune for a blue chip player but if you do not have high draft picks this might be the best way to get a future star.
Coaches help your players to improve at all levels. ML coaches are expensive to replace. You will need to find out which coaches want to return, and their cost, and how much it might cost to replace others. The Hitting Coach and Pitching Coach are the costliest to replace. Next is the Fielding Instructor. 1B, 3B and Bullpen Coach are not as costly. Although most Bench Coaches are expensive, their function is disputable at the ML level and might be more important with a young team. Most minor league coaches can be found for around the minimum costs, with the HC and PC at the upper minor league levels being more expensive.
Domestic College Scouting Dept:
Money spent here determines how well and how many college players are scouted and that you see in the Amateur Draft. The higher the money the more accurate the player’s projected ratings will be.
Domestic High School Scouting Dept:
Money spent here determines how well and how many high school players are scouted and that you see in the Amateur Draft. Again, the higher the money the more accurate the player’s projected ratings will be.
International Scouting Dept:
Money spent here determines how well and how many international players are scouted. Again, the higher the money the more accurate the player’s projected ratings will be.
Advance Scouting Dept:
Money spent here determines how well you see any player that is or has been on a roster. All players current ratings are seen by everyone the same. Their projected ratings however are not, the more spent here the truer the projections become. In your first few seasons with a team you may want a higher advance scouting budget, since you are not familiar with your players. After a few seasons, you have a better idea as to how your players are and you might not need a higher budget here. If you do a lot of trading, you may want this higher too.
Spending money here helps prevent injuries. Additionally, good training and coaches, will improve a player’s ratings. On the other hand, if you bring in an older player and his previous team spent more on training than you, don’t be surprised if the player’s ratings dip sharply as the season goes on.
Spending in this area lessens the injury and allows him to rehab better and faster. If you have players who get hurt a lot, you want more money in this area so that they can get back on the field quicker. If many of your players have health ratings of 90+, then you can skimp in this area a bit. WARNING: one bad injury could turn a good starter, into an average bench warmer.